Tailles des captures App Store 2026
Getting your screenshot dimensions wrong means rejection from the App Store or blurry, cropped images that kill your conversion rate. Apple and Google both have strict size requirements, and they updated their specs again for the latest device generations. This guide covers every dimension you need for 2026, organized by device and platform, so you can set up your design templates once and never second-guess your export settings.
iPhone screenshot sizes for 2026
Apple requires screenshots for specific display sizes, and as of 2026, you need to provide images for at least two iPhone display categories to submit your app. The required sizes correspond to actual device screen resolutions at their native scale.
The 6.9-inch display (iPhone 16 Pro Max) uses 1320 x 2868 pixels in portrait. This is the newest and largest size Apple supports, and submitting screenshots at this size is now strongly recommended because App Store search results use the largest available screenshot to render previews. If you skip this size, Apple will scale down from a larger size or scale up from a smaller one, and neither produces optimal results.
The 6.7-inch display (iPhone 15 Plus, iPhone 14 Pro Max) uses 1290 x 2796 pixels. This was the previous "flagship" size and remains widely used. If your screenshots look good at 6.9-inch, they will work perfectly at 6.7-inch since the aspect ratios are nearly identical.
The 6.5-inch display (iPhone 11 Pro Max, iPhone XS Max) uses 1242 x 2688 pixels. Apple still requires this size for backward compatibility with older devices in your supported range.
The 5.5-inch display (iPhone 8 Plus, iPhone 7 Plus) uses 1242 x 2208 pixels. This is the mandatory minimum size that Apple requires for every app submission. Even if your app only supports newer devices, you need this size to complete your listing.
For landscape screenshots, simply flip the dimensions: 2868 x 1320 for the 6.9-inch, 2208 x 1242 for the 5.5-inch, and so on. Landscape orientation works well for games and media apps, but portrait screenshots get more visual real estate in search results, so most apps stick with portrait.
iPad screenshot dimensions
If your app runs on iPad, Apple requires iPad-specific screenshots. You cannot skip these and rely on scaled-up iPhone screenshots, as Apple treats iPad as a separate submission requirement. There are two iPad display categories you need to target.
The 12.9-inch iPad Pro display requires 2048 x 2732 pixels in portrait (or 2732 x 2048 in landscape). This is the primary iPad size that App Store Connect expects, and it covers both the older and current generation 12.9-inch models. Even though Apple released the M4 iPad Pro with a slightly different display, the screenshot requirement remains at 2048 x 2732.
The 11-inch iPad Pro and iPad Air require 1668 x 2388 pixels in portrait. This covers the 11-inch iPad Pro (all generations) and the latest iPad Air models. If you only submit one iPad size, Apple will scale to fit the other, but this introduces quality loss and potential layout issues with text overlays.
One important detail that many developers miss: if your iPhone app runs on iPad via compatibility mode (without native iPad support), you still need to provide iPad screenshots. Apple generates a compatibility view for your app, but the screenshots in your listing should accurately represent how the app looks on the larger screen. If the iPad experience is not optimized, consider adding a screenshot that sets realistic expectations rather than showing a blown-up iPhone interface.
For apps with Split View or Slide Over support, consider showing these multitasking modes in your iPad screenshots. It signals to iPad users that your app is designed for their workflow, and it differentiates you from competitors that only offer a scaled-up phone layout.
Android and Google Play screenshot sizes
Google Play is more flexible than the App Store when it comes to screenshot dimensions, but that flexibility can be a trap if you do not pick the right sizes. Google requires between two and eight screenshots per listing, and each image must fall within specific bounds.
The minimum dimension on any side is 320 pixels, and the maximum is 3840 pixels. The aspect ratio cannot exceed 2:1 (so a 1080-wide image can be at most 2160 tall). Within these constraints, you can use any size, but the de facto standard for Android phones is 1080 x 1920 pixels. This matches the resolution of most mid-range and flagship Android devices and displays well across Google Play's various layout contexts.
For the Samsung Galaxy S25 Ultra (the most popular premium Android device in 2026), the native resolution is 1440 x 3120 pixels. Creating screenshots at this size ensures pixel-perfect rendering on Samsung's flagship, which accounts for a significant share of premium Android users. However, 1080 x 1920 still works fine because Google Play scales down gracefully.
The Google Pixel 9 Pro uses 1344 x 2992 pixels natively. If you want to create device-frame mockups specifically for Pixel devices, use these dimensions. For the standard Pixel 9, the resolution is 1080 x 2400.
Google Play also requires screenshots for tablets (at least one 7-inch and one 10-inch screenshot) if your app is listed as tablet-compatible. The recommended tablet sizes are 1600 x 2560 for 10-inch tablets and 1200 x 1920 for 7-inch tablets. Google has been increasingly strict about tablet screenshot requirements since the growth of foldable devices and the Pixel Tablet.
For Chromebook listings, use 1920 x 1080 (landscape) to show the desktop-like experience. This is optional but valuable if your app targets the education or enterprise market where Chromebook adoption is high.
Which sizes to prioritize
You do not need to create unique designs for every single device size. The smart approach is to design at the largest required resolution and scale down. Here is the priority order that covers the maximum number of devices with minimum effort.
Start with iPhone 6.9-inch (1320 x 2868). This is your master template. The tall aspect ratio works for all iPhone sizes when scaled down, and the high resolution ensures sharpness on every device. Design your layouts, text sizes, and device frames at this size first.
Second, create the iPhone 5.5-inch (1242 x 2208) version. Because this has a different aspect ratio (16:9 versus the taller ~19.5:9 of modern iPhones), you cannot simply scale down your 6.9-inch design. You need to adjust the layout, typically by reducing vertical spacing and slightly repositioning elements. Many developers make the mistake of auto-scaling and end up with text that is too small or device frames that overlap the edges.
Third, handle iPad 12.9-inch (2048 x 2732) if your app supports iPad. The nearly square-ish aspect ratio requires a different composition strategy. Horizontal layouts and side-by-side screen mockups work better on iPad than the vertical stacking used for phone screenshots.
Fourth, create Android phone screenshots at 1080 x 1920. If your app is cross-platform, you can often adapt your iPhone designs with minimal changes. Swap the device frame from an iPhone to a Pixel or Galaxy, adjust the status bar styling, and you are done.
For workflow efficiency, set up your design tool (Figma, Sketch, or ScreenMagic) with artboards at all four priority sizes. Use auto-layout or responsive constraints so that changing text or images in one artboard automatically updates or semi-updates the others. This template-first approach turns what could be a multi-day task into a few hours of work.
Common sizing mistakes to avoid
After reviewing thousands of app listings, a handful of sizing mistakes come up repeatedly. Avoiding these saves you from rejected submissions and poor-quality screenshots.
The most common mistake is upscaling small screenshots to meet size requirements. If you take an iPhone SE screenshot at 750 x 1334 and stretch it to 1242 x 2208, every pixel gets interpolated and the result looks blurry on Retina displays. Always capture at the native resolution of the device, or design from scratch at the target resolution.
Another frequent error is ignoring the safe zone. Modern iPhones have rounded corners and a Dynamic Island notch area. If your screenshot shows a device frame, make sure the screen content inside the frame avoids placing important information behind the notch or in the rounded corner areas. The outer 5% of the frame on each side is the danger zone for clipping.
File format and compression matter more than many developers realize. Apple accepts JPEG and PNG, but PNG preserves text sharpness that JPEG compression degrades. For screenshots with text overlays, always use PNG. If the file size exceeds Apple's 10 MB limit, reduce the image quality slightly in your export settings rather than switching to JPEG, or run the PNG through a lossless compression tool like TinyPNG.
Incorrect orientation metadata is a subtle but frustrating issue. If your screenshot was captured in portrait but the EXIF data says landscape, App Store Connect may display it rotated. Strip EXIF data from all screenshots before uploading, or explicitly set the orientation flag in your image export.
Finally, do not forget about Apple Watch and Apple TV if your app supports those platforms. Apple Watch requires 410 x 502 pixels (Series 10, 46mm) and Apple TV needs 1920 x 1080 or 3840 x 2160. These are easy to overlook but required for submission if you support those devices.
Points clés à retenir
- •Always design at 6.7-inch (1320 x 2868) and 5.5-inch (1242 x 2208) sizes first, as Apple requires both for App Store submissions
- •Google Play accepts any size between 320px and 3840px on each side, but targeting 1080 x 1920 covers the majority of Android devices
- •iPad screenshots are mandatory if your app runs on iPad, use 2048 x 2732 for the 12.9-inch display
- •Design at the largest required size and scale down rather than scaling up from smaller dimensions
- •Keep text and critical elements away from the outer 5% of the frame to avoid clipping on different display shapes
- •Export as PNG for maximum quality, and compress only if you hit Apple's 10 MB per-image file size limit
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